Friday, April 19, 2019

What's New at Labyrinth: 4/19/19

What's New at Labyrinth: 4/19/19
Another week has come and gone, with a new slew of arrivals!

In the dark jungles of the Indian subcontinent, where civilization has grown around and among the trees for millennia, two temples to the gods stand ancient and proud. Now, you, arrogant and young, seek to plunder these temples and best your rival. Nagaraja is a two-player game of strategy and chance where you play as tomb robbers, attempting to steal the treasures of the ancient temple and beat the other to the punch. Each player will explore their own temple, trying to avoid curses and claim treasure, while using cards to interfere with their opponent. Stylish, cinematic, and with plenty of ways to mess with each other, Nagaraja is an excellent addition to any two-player collection.

Gunkimono is a tile-laying strategy game set in the Japanese Warring States era. Players control the rival feudal lords struggling for power, arranging their armies against each other. Players will place tiles representing armies on the board, forming a web of power and influence. Armies give you victory points, but you can also spend them to reinforce your strongholds. A balance of boldness and strategic is required to win. Quick to learn and with a playtime of about an hour, it's an excellent strategy game for people looking to start out or want a faster game.

Welcome To: Your Perfect Home 
Welcome To is a very popular take on the roll-and-write genre, returning to Labyrinth after a few months of absence. Players work as real estate developers, building the ideal neighborhood. The twist on the roll-and-write formula comes in the cards: Welcome To has no dice! Instead, one flips over cards that represent different buildings and fills in their block. The most valuable property wins!

Cabo is a card game about math and hidden information. Each player has 4 cards. 

Sushi Roll 

Power Grid: Deluxe 



The Lord of the Rings: Journeys in Middle-Earth 


New Thinking Putty!

Friday, April 12, 2019

What's New At Labyrinth: 4/12/19

What's New At Labyrinth: 4/12/19
Hey there, folks! Pollen has descended upon our city in force. Whether you're hiding from allergies, the rain, or just boredom, we've gotten some new items that might pique your interest!

Dungeons & Dragons: Stranger Things Starter Set
For fans of the hit show Stranger Things, there's now a Starter Set for you! If you've ever wanted to get yourself or a friend into Dungeons and Dragons, this is a perfect way to get started. Play through Mike Wheeler's own original campaign against the terrifying Demogorgon. A great gift for any starting GM or fan or the series! 

Magic the Gathering: New Challenger Decks
We've gotten in the newest spread of Challenger Decks! These pre-constructed decks imitate some of the most powerful and popular archetypes in Standard, and are intended to be competitive out-of-the-box in Friday Night Magic. These decks are also incredible value for the cards inside, so don't expect them to stick around! Grab your copy while supplies last!

Legend of the Five Rings: Warriors of the Wind & Across the Burning Sands 
Legend of the Five Rings returns with a new Clan Pack focused on the wildest of Rokugan's warriors: the Unicorn clan. Dancing on the edges of Rokugan territory and society, the Unicorn walk a fine edge, often scorned amongst polite society as "barbarians". But these horsemen are the finest riders in the Empire, and now you can claim their strength as your own. Also arrived is a new short story, Across the Burning Sands, which tells the story of the young Unicorn heir, torn between two worlds. The book comes with some unique cards, so don't miss out!

Returning after some time away is staff and store favorite Vye. Fight for control of an expanding and beautiful continent that you form by playing cards, representing the land. Steal control and fortify your territories, because the largest continuous empire wins! And don't miss out: Vye has finished its print run and doesn't have a publisher, so for the foreseeable future what we have is all that's left. 

Blokus Duo
Blokus Duo is back!  With a smaller board built for head-to-head duels, this box condenses the spacial strategy of Blokus into a two-player experience. As an avid Blokus fan, I strongly recommend it! 

Silicon Valley Start Ups 
In the wild world of Silicon Valley, companies are born and fortunes are made on harebrained ideas and shoestring budgets. In Start Ups, players are given a set of cards: A company name (following Mad Libs rules, example: "Wax+A Body Part"), an industry, targeted customers, and a wacky trend. Players must assemble a compelling or at least amusing startup pitch and then pitch it to the rounds judge, who will award precious venture capital to their favorite idea! A hilarious party game. 

Uno: Unocorns
Lastly we have a wacky new variant on Uno: Unocorns. It's the same card game you grew up loving, but with unicorn-based art and the new Narwhal rule: Players play with a card stuck to their forehead. Guessing the color is necessary to win. 

That's all we have for this week. Tune in next week for more What's New at Labyrinth!

Saturday, April 6, 2019

Guild of Heroes Camp Report - April 4-5th, 2019

The Sack of Thaldoon

Guild of Heroes Holiday Camp April 4-5th, 2019

The City of Thaldoon
On a chilly spring morning, just two weeks after their fateful first meeting with the Giant Army’s General, Alazar, the Guild received a dire message: Thaldoon was under attack, with Alazar’s forces sailing north to take the city. The guild set out in force, leaving behind only a skeleton crew at Fort Stonespur, to take on their new foe and rescue the city they had saved so many times.

Led by Commander Divek of the Guild, our force of heroes rushed north with all speed to intervene on behalf of the city. On their arrival, they found a massive, lumbering frost giant leading forces of indentured humans and dwarves, as well as three vast barges sailing in from the harbor. The Guild swiftly set to action, making a beeline for the guard barracks in city center. On arrival, they found that Helthra, mayor of Thaldoon, was missing, along with many of the noble politicians who lead the city.

The party split off into two groups, one heading north to Hightower and Helthra’s keep while the other set about building defenses and keeping the crowds in check.

Hightower shrouded in darkness
At Hightower, Silas, Falcor, Jack Pinkus, Wilson, and Malifesium sought out the city’s leaders, only to find them imprisoned by their own guards and ignorant to the incoming forces. As soon as the plot was revealed, the keep was plunged into sudden darkness as some traitor among the nobility sought to keep them locked away from the city.

Downtown, Aineas, Note, Coren Alta, Akida, Ymir, and Ancalagon the Black set to work preparing for the invaders and keeping the populace calm. As the frost giant approached from the west, illusory fire began to spread across the peaceful farming district of Wemble outside the city, and the eastern wall at Stoneshade was assailed by tunneling soldiers attempting to collapse the fortification. Akida took command of the city forces, left without a leader by the grim and shadowed aura locking the government in the keep, as Note went down to the Agora to organize the wizards of the Mage’s College.

Back in Hightower, the party went on a wild rampage through the shadowed keep, murdering a nobleman, killing a possessed servant, and burning down Helthra's library for fun. They only coincidentally managed to break the curse on the castle, but in doing so frightened and angered Helthra and her nobles so deeply that they defected to Alazar's forces as soon as the party left them.

Thaldoon ablaze
As night fell, the army began its assault in earnest, setting fire to the docks as Coren Alta and his Dwarven brigade fired cannonballs and ballista bolts out into the approaching fleet.

After a long and horrific battle, the city was thoroughly sacked and Akida and Coren Alta were taken captive by the empire. The rest of the Guild escaped, escorting the people of Thaldoon to safety through the sewers.

Camp Activities

On Thursday morning, we kicked off camp talking about cities and adventures that happen in them. We discussed what makes cities special, what sorts of encounters happen in cities in the books and movies they love, and eventually had them design their own city encounters to get familiar with their options. It was many of our campers' first times running games of D&D, and they had a blast! We had a handful of heists, more than one set of evil cultists, and adventures set everywhere from fantasy trains to the ruins of an ancient stronghold.

On Friday morning, we took design a step further and had the campers put together their own district in a fictional city. They planned marketplaces and cultist lairs, castles and town squares, and then re-ran their adventures from the day before using their new settings.

Thank you all for coming out to Guild of Heroes school break camp - maybe you can join us for the Guild's upcoming adventures!

How will Alazar's reign of terror be stopped? Where will the Guild go, now that their home base at Fort Stonespur has been destroyed? Find out with us in the coming weeks and months with the Guild of Heroes! Our April events are full up already, but registration for May 12th's session will go live at the start of the April event, at 10am on April 14th.

PLEASE NOTE: Due to the number of events we're running in May, our Guild of Heroes events for the month will be spread out across the month rather than the morning and afternoon of one day. Even if you don't get in on May 12th, you'll be able to sign up for the session on May 25th when the May 12th session ends!

Friday, April 5, 2019

What's New at Labyrinth: 4/5/19

What's New at Labyrinth: 4/5/19
A new week means new arrivals here at Labyrinth! We'll lead off with one of the biggest arrivals of the week:

Waterdeep: Dungeon of the Mad Mage
In the legendary city of Waterdeep there stands a storied tavern: The Yawning Portal, so named for a gaping pit in the center of the common room. At the bottom of this crumbling well lies a haunted labyrinth--the Dungeon of Halaster Blackstaff, legendary Mad Mage. Dungeon of the Mad Mage sets you in the boots of the brave (or foolhardy) adventurers seeking fortune and glory in this black pit. With modular encounters and incredible depth of tactics, Dungeon of the Mad Mage captures the magic of D&D combat within a board-game format. Don't miss it!

One Night Ultimate Super Villains
The ever-popular One Night series has returned, with a brand new expansion: Supervillains! Play as courageous Heroes or the dastardly Villains, and ensnare each other in a web of intriguing? Will the Heroes be able to sniff out the villains in disguise? Or will they bamboozle the forces of good into making false accusations? With new roles and powers, this is a hilarious game to add to any collection.

Arkham Horror: The Wages of Sin 
Spectres circle and swoop in the haunted city of Arkham. The Wages of Sin is the second pack in The Circle Undone cycle, and dark powers have called a curtain of mist over the city. Each location you visit in The Wages of Sin has a chance of being flipped and turning to its Spectral side, bringing with it dangerous and draining encounters. Can you find your way through the fog?

Snail Sprint
Snail Sprint is a hilarious new Haba game where your slimey squirts race each other! Uniquely, the metal box is a part of the board--the snails are magnetic, and have to climb up the sides and over the top of the box to reach the finish line! Hilarious and innovative, a great game for starting gamers everywhere.

Dinosaur Island: Totally Liquid 
Dinosaur Island goes nautical in its first major expansion, Totally Liquid! This expansion adds a ton: Supplies for a fifth player, executive meeples that grant unique powers, blueprint modules that can guide your park construction for extra points, and board extensions. Most importantly, though, it adds a whole new slew of marine dinosaurs! Take to the prehistoric seas and make a killing in Totally Liquid.

Pokemon: Detective Pikachu! 
A new mini-set of Pokemon has been released, tying into the brand-new blockbuster, Detective Pikachu! With Case Files, Tins, and GX Boxes, the set adds new GX Pokemon, and a brand-new Pikachu: Detective Pikachu, of course! Dive into the world of Detective Pikachu with this new set!

That's all we have for this week. Check back in next week for more What's New at Labyrinth!

Friday, March 29, 2019

What's New at Labyrinth: 3/29/19

What's New at Labyrinth: 3/29/19
Welcome back. We've gotten in a bunch of new stuff, so let's get into it: 
Flick 'em Up!
Flick 'em Up is a wild Western dexterity game. Players control cowboy meeples with cardboard hats, who take cover behind cacti, and fire! Flick cardboard discs and send them skimming across the table to take out your opponents. With multiple scenarios and extra rules, including heists and dynamite, this is one tall tale that won't get old!

Call to Adventure
Call to Adventure is a brand-new hero-crafting game, where players will assemble a legendary hero--or villain--by tracing their path through life. Each decision you make along the way will shape their temperament and decisions. The game has a competitive, cooperative, and even a solo mode, so there's something for everyone here. 

Men At Work
Men at Work is a stacking and dexterity game anyone can enjoy. Players must carefully assemble their construction site, stacking girders high, but be careful! Falling objects are a safety hazard, and lose you points. Only one worker can be named Employee of the Month!

Istanbul Big Box
Istanbul Big Box is the ultimate version of the beloved game Istanbul. Containing the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals, the Big Box also comes with a 5x5 rules variant as well! A must have for any fan of the game. 

Detective: L.A. Crimes
Detective has received its first major expansion in L.A. Crimes. This campaign extension adds 5 characters and 3 new cases, set in the neon lights and sunsets of Los Angeles, circa 1980. For any fans of Detective, this is a must-add to the collection. 

Battletech Beginner Box
We've gotten in a new shipment of Battletech! We've been getting requests for this classic tactical wargame of giant robots, so we're glad to announce its return. The Beginner Box comes with two high-quality minis and everything you need to start playing.

Mothership is the newest addition to our RPG selection. It's a horror game set in space, in drifting derelicts and spooky stations, inspired by properties such as Alien or Event Horizon. Compact and quick, the rules will get you started in a jiffy--and it's only 12 dollars! If you're looking for a low-investment option to expand your collection, or a quick way to get into roleplay, Mothership is an excellent option.

Saboteur: The Lost Mines
Saboteur: The Lost Mines is a re-imagining of the classic card game Saboteur in the form of a full board game! Dig your mines to claim gold, but beware: every clan is competing for the same gold, and they have saboteurs insinuated into their rivals! Betray and dig your way to victory.

Game of Thrones LCG: At The Gates 
At The Gates, the latest chapter pack of the Game of Thrones LCG, starts a new cycle of chapters for the game: the King's Landing cycle. Much of the story until now has focused on far-flung corners of Westeros and the distant cities of Essos, but now, this new cycle comes home to the very capital of the Seven Kingdoms. Experience this return for yourself with At The Gates.

Puzzles, Puzzles, Puzzles!

We've gotten a ton of puzzles in this week! First, we've restocked on our most popular brand of jigsaw, Pomegranate, whose high-quality, glossy pieces and fine art subjects are always a pleasure to behold. Second, we've gotten in a set of new Escape Room puzzles, which are a puzzle and a mystery bundled into one! Solve the puzzle, then search for clues in it to solve the mystery. Great fun!

New Chess and Backgammon!
Finally, we've gotten in a new shipment of chess and backgammon, including these gorgeous offerings--fold-out boards that have chess on one side, and backgammon on the other! Come take a look!

Sunday, March 24, 2019

Guild of Heroes Report for 3/23

Guild of Heroes Adventures
February 2019

As the winds of winter fade away and new foes reveal themselves... these are the latest adventures of Niln's greatest heroes!

We are excited to see many of you at our upcoming Guild of Heroes School Break Camp on April 4th and 5th, running during regular school hours. The theme for this camp is going to be Cities! We'll be learning about playing in them, creating them, and more. For more details and registration, see our event website.

After that, our next Guild of Heroes sessions will be April 14th. You can sign up for our morning or afternoon sessions.

Pirates!? with Joe

Lord Veldin of Thaldoon commissioned a grand ship, The Gilded Condor, but it was stolen the night before its maiden voyage. The guild pursued the ship and laid an ambush, pretending to be a defenseless cargo vessel. While Orryn stashed himself inside a treasure chest and Sauron magically grew gills to swim to the enemy ship, the rest of the group attacked the pirate vessel and its undead crew.

After defeating the “pirates”, the adventurers found that they had actually been hired by Lady [I forget], the Fire Giant Mayor of Thaldoon. Sneaking into her office, the party found additional evidence that the Mayor had been colluding with outside groups and working against the city. They have begun a plan with the captain of the Harbor Guards to have her overthrown and a new mayor installed.

Death in the Wood with Yoni

Four new Guild initiates (along with Guild member Aerith for help and supervision) were tasked with investigating a series of disappearances in the Bell Wood. In the nearby town of Woodside, they accidentally started a brawl while trying to console Erin, the distraught wife of a missing man named William. After being locked up for the night, they were released on the word of Erin, and the promise that they would help solve the mystery and rescue William.

As they headed toward the wood, they ran afoul of a logger named Manfred, and noticed a distinctive notch in his axe. Delving into the forest, they befriended a very silly sprite named Hunter, fought off a thicket of twig blights that ambushed the party, and found a Gulthias tree deep in the forest. Defeating the tree, they discovered the remains of William, and noticed that his wounds had been made by a notched blade.

The Gulthias tree had grown out of the evil energy from the site of a murder! The adventurers burned the remaining roots of the tree, then returned to Woodside and presented the evidence to the sheriff. Manfred was arrested, and the sheriff begrudgingly awarded the Guild the monetary reward as well as his respect.

Beneath the Waves of Innsmouth with Camilla

The spectral waves of Dagon roiled over the valley below
Harvald, a fish merchant of Oakcrest had gone missing, and there were reports of strange lights from the valley east of the market town. Klefistis, Happy, Nova, Shadow, and Sauron set out, discovering Innsmouth valley plagued with an asphyxiating curse by day and haunted by fluorescent ghosts of the deep by night, all blanketed within a surface of glimmering lights that mimicked the distant surface of the sea. Firstly, they demolished a dam upstream erected by the Giants, for it had diverted the village’s water source (and fisheries) to an Imperial farm elsewhere. 

The party ventured down into the valley at nightfall and found the villagers barely surviving, unable to muster the strength to escape the valley’s depths without their help. They learned that a deal had been struck with one Unkoaka Isthys. The fish would return to the valley, so long as none would be taken out, a stricture that Harvald the merchant had violated, dooming his friends and kin, were it not for the Guild.

This, but glowing, thirty feet long, and flying through the air
In one final foray, they crossed the newly replenished river, finding the deepest canyon beset with stinging jellies and skeletons animated by the swarms of leeches writhing over them. They pushed onwards towards the cave where Unkoaka was said to dwell. Happy was the first to bleed, unwittingly attracting the attention of the Megalodon shark that roamed the valley. Even as they started to fall to the skeletons around them, things got worse when Happy was gobbled whole. Astonishingly, a villager trapped within the belly of the beast was able to save he and Sauron from death. It was a close battle, with almost every member of the party falling near death. Finally, they vanquished the megalodon, revealing the Kuo-Toa sorcerer inside, ending the valley’s punishment.

Enter Alazar with Ben

Someone has been aiding the Guild. For months, they have received cryptic messages and warnings, all written in the same hand. A mysterious summons to Ft. Kraos, the Imperial fortress off the coast of Niln, revealed their benefactor to be Bluto Vel Alrich, the commandant of the Imperial legion. He called the party to the fort to warn them of an incoming threat, one far deadlier than they had yet faced.

Before he could finish his warning, it’s subject appeared. The frost giant inquisitor, Alazar Rune, had come to Ft. Kraos to seize control from Bluto and wage new war on the Guild. For aiding the guild, Bluto was imprisoned, and the party was faced with a terrible choice: submit to this new tyrant or watch Niln be torn apart by his inquisition. X and Soveliss chose to flee, but were quickly captured. Silas, long friendly with Bluto, led Coren and Troy in a fruitless attack against Alazar. One by one, they were incapacitated. Only Flint chose to submit, if only to buy himself time to rescue his friends.

The party, sans Flint, was taken to prison below the fort to join Bluto in the cells. Flint managed to sneak his way in and retrieve the party’s weapons while Silas melted his way through the cell bars and Soveliss stole a set of keys with his Mage Hand spell. Flint’s long lost uncle, imprisoned in the cells, almost gave away the plan, but ultimately provided the party with their escape through the handy tunnel he had been digging for the last few years.

The party said their goodbyes Bluto and set sail for home while their new giant ally swam off towards an uncertain future.

Saturday, March 23, 2019

What's New At Labyrinth: 3/23/19

What's New At Labyrinth: 3/23/19
Welcome back, folks! As always, we've gotten a healthy shipment of new stuff and returning favorites. Let's get to it:

Two Rooms And A Boom 

Leading things off we have the return of a beloved favorite: Two Rooms and a Boom! If you need a game to play up to 30 people, look no further. Players split into two teams: Assassins and Security, with everyone's secret identity contained on a card they carry. Subterfuge, deception, democracy, and betrayal will lead one side or the other to bloody victory.

X-Wing: Third Wave
A new wave of starships have emerged to battle through space in a galaxy far, far away. We now carry the Guardians of the Republic and Servants of Strife Squadron Packs, along with a whole array of individual ships. Enhance your X-Wing force today! 

Smash-Up: World Tour: International Incident  
Smash Up never stops! The latest expansion, International Incident, adds four new bizarre factions: Mounties, Sumo Wrestlers, Musketeers and Luchadores. If you're in for regional ridiculousness, International Incident is the box for you.

Robinson Crusoe: Mystery Tales
Robinson Crusoe, a game of exploration, survival, and danger receives its second big-box expansion with Mystery Tales. This one comes with an entirely new campaign, "The Lost City of Z", along with new beasts, new cards, an entirely new Sanity mechanic, ten new characters, and more! No fan of Robinson Crusoe should miss Mystery Island.

Qwirkle Rummy
Two great tastes that go great together. The set-matching game Quirkle has been rendered into card form! Quick, portable, and hours of fun, Quirkle Rummy is the perfect game for a long trip or a rainy day.

Mastermind is a classic game of deduction and strategy. Beloved since the 70's, two players take on the roles of a codemaker and codebreaker, communicating through colored pegs as they try to outsmart each other. Try it and see what keeps a game popular for 50 years!

Ubongo! is back in print! In this competitive puzzle game, 1-4 players must compete to assemble their polynominos into different challenge shapes. Only the sharpest builder can claim victory. 

Dice Forge: Rebellion 
Dice Forge returns with a new expansion: Rebellion. Adding thirty new, unique die faces to the game, along with new exploits, boards and more, Rebellion takes the existing game and ramps it up to 11. Give it a roll!

Are You Dumber Than A Box Of Rocks? 
Are You Dumber Than A Box Of Rocks? is a simple, yet hilarious premise: a trivia game where the humans play against three inanimate rocks. Players take turns playing a best-of-three with the rocks, and the winner advances a point for Team Rock or Team Human. Dare you take the challenge? Be careful, rumor says these rocks are sharp!

Blossoms is a beautiful game of gardening for two players.  Each particular combination of blossoms results in a unique flower, all with different values. The best bouquet will win the day! If you want a relaxing  game with beautiful themes that still packs a strategic punch look no further. 

Cobra Paw
Cobra Paw is a dexterity game of dice and dominoes.  Players roll six custom dice with unique faces, and then race to snatch the dominoes that represent what's been rolled. Speed and precision is the name of the game: strike like a cobra to win, in Cobra Paw. 

Word-a-Melon is a new spelling game that's also a memory game! The seeds of this melon are actually letter tiles. Roll the dice and flip over as many letters as you can. Each word you can piece together gets you points! Pay attention to your rivals' turns: if you can remember the letter locations, it's a decisive advantage.

Magic: Gold Edition 
Finally, we have a new magic set! (Not Magic: the Gathering.) Card tricks, dice tricks, wands and more: This is the perfect gift for any budding magician.