Morels
is a mushroom-themed, two-player, card-based strategy game by Two Lanterns Games. Players can take one of several actions on their turn. They can take
cards into their hand, either a single card from from the card row or
all of up to 4 cards in the Decay (the area for cards that go too long
without getting picked). Players can also cook or sell mushrooms they
have collected for victory points or walking sticks respectively. Lastly,
players can play Frying Pans out of their hands to use in the cooking
process.

We
found that the hand size mechanic was integral to gameplay; the
stringent hand size affected our decision-making process more than any
other mechanic in the game. As such, there was never enough incentive to
take Destroying Angels, even if one could get a few good Mushrooms with
them, since the mushrooms we wanted never got to the Decay.
Players
use the walking sticks they acquire through selling mushrooms to take cards
from the far end of the card row, which they could not usually take.
Although selling mushrooms can really open up a player’s options during
the game, we found that a single good sale of mushrooms could give a
player enough sticks for the entire game.
Morels
has a very similar feel to Jaipur, while borrowing the card row
mechanic that Copycat steals from Through the Ages. It’s very
strategy-oriented because players can always get exactly the card they
need, provided they have hand space to wait and sticks to grab the cards
in a pinch. I highly recommend Morels, not only for the casual gamer
interested in more strategy, but also for veteran board gamers looking
for something quick.
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