Wednesday, July 25, 2018

Guild of Heroes Report (7/22/18)

Guild of Heroes Adventures 7/22/18

The Guild is back from the Astral Sea and ready to get back to saving the world! Here are some of the adventures they undertook this month...

Morning - Pull of the Deep with Dungeon Master Camilla

To the west of Fort Stonespur, from the foot of the mountains to the salty coast are the fetid wetlands of The Bugswamps. A small town, one of many barely known to the larger world sought help with a rash of disappearances, mostly children.A small group of Heroes went to see what help they could offer, braving the dangerous wildlife swimming below or buzzing above the swamp.




The mystery relayed to them within the town’s smokehouse stunk almost as much as the insect-repelling incense that filled the central building. Quickly sniffing out the truth, the party chased the town’s headman, Florian, following the faint glow of his light receding into the shadowed trunks of the forest night.

He led them to a ruined fortress and an abandoned campsite outside, researchers that a hermit had spoken of before. Within they found only horrors, buzzing bloodsuckers and a gargantuan crocodile afflicted with an inky parasite that controlled it even beyond death. Further within, they found signs of dark forces, an attempt to trade life for life. Florian’s son had become host to another sludgey abomination, much as the toothy beast that almost took Happy's life. Regrettably, it attacked the party and in their defense, the boy was slain. Saddened, they pushed on nonetheless, eventually discovering the other two missing children.
When they returned, the townsfolk was sullen, still recovering from the violence of the earlier investigation. They received the children from the erstwhile heroes, and bid them goodbye, asking them not to return again.

Morning - Thaldoon Extraction with Dungeon Master Matt

Our noble heroes received word that the fire giant Haelthra, ruler of Thaldoon, had banned Guild of Heroes activities in the city and imprisoned those foolish enough to ally themselves with the Guild. Specifically, a messenger came from a blacksmith named Antilochus, who was filling an order of magic swords for the adventuring company, asking them to break him out of the city dungeons with the help of a criminal group called the Bloody Beggars.


The party - Zara, Eldan, Milo, Landyon, and Trax - snuck in through the sewers during a heavy rainstorm, fighting past troglodytes, an ancient and mysterious amphibious creature, and the gray-hooded sewer denizens to reach the city dungeons. Zara, however, was suspicious of their guide, a Bloody Beggar named Alleth, and remained behind in her animal form to watch for betrayal. The rest of the party rescued their new friend Antilochus, freed the other prisoners from the palace dungeon, and managed to escape the trap laid for them by their guide due to Zara’s fast thinking and preparation. They finally made it out of the city with their lives and their allies in tow, and safely returned to Fort Stonespur!

Afternoon - Kijiji's Egg with Dungeon Master Camilla


When the dwarves of the Dragonforge clan lost some of their kin, including those sent to go find them, they turned to the heroes of the guild. The group of them had ascended the mountain known as Kijiji’s Perch, named after the gargantuan Roc that lived at the peak. In the middle of their climb a group of mounted warriors surprised them. Calling themselves the Knights of Kijiji, they rode large flightless goatbirds, two-legged and three-horned, suited to hopping boulder to boulder across the loose rubble of the mountainside. They revealed that the dwarven prospectors had not been seeking some mineral but an egg of Kijiji.

The party discovered that the dwarves had taken it from the bird’s nest, much to the chagrin of the Knights. As they fled the Knights the egg’s mother caught sight of the chase, and a battle ensued. In the chaos, some few dwarves fled hiding the egg with them. The party struck a deal with the Knights. If they could recover the egg, the dwarves would be released. One captive was brought out, revealing the cliffside cave’s location where the egg could be found. With some small trouble, they recovered the egg and the captives, and the day was saved.


Afternoon - Stealing the Eternal Flame with Dungeon Master Joe

The Guild’s new outpost at Frozen Reach was almost complete, but needed a new heat source to make the fortress more liveable. Toki Blackburn, Nova, and Marcus Duchowsher decided to solve the problem by stealing magic fire from a Fire Giant forge elsewhere on the island. Toki walked in the front door of the fortress to distract the giants, while Nova and Marcus snuck through tunnels too small for the giants to fit through. After fighting off the strange metal dwarves who tended the forge, the group fled through the tunnels with a brazier of the magic flame.

Unfortunately, the way back wasn’t an easy trip, as the icy spiders that lived in the area were drawn to the heat source. The heroes had to brave enormous webs and venomous fangs, but eventually made their way back to safety with the fire still burning.


What is the Guild of Heroes? When can I play?

The Guild of Heroes is a group of adventurers aged 10 to 15 who join us regularly for our ongoing campaign of the Dungeons & Dragons tabletop roleplaying game. They go on quests to defend their homeland (the Isles of Niln) and protect those who cannot protect themselves through their fantasy realm.

As the Guild faces new challenges at home on Niln, how will they manage the War of the Giants and the other arcane threats that plague the world? There's only one way to find out! Sign up now for next month's Guild of Heroes adventures now (or hop on the waitlist, once we fill up) for Saturday Morning, August 25th or Saturday Afternoon, August 25th. We hope to see you there!

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