Wednesday, October 31, 2018

Guild of Heroes Holiday Camp - 10/25-10/26/18


Guild of Heroes Holiday Camp - 10/25-10/26/18

The Guild took on a deserted dungeon for last week's Holiday Camp! Discover the dangers they faced below...

Last week marked the second Guild of Heroes camp, hopefully one of many to come! With only two days off from many schools, we tried to squeeze our favorite activities into the limited time. First things first, on Monday we got straight into character creation and miniature painting. There were a wide range of styles and background, from players who had never touched a brush to veterans of Warhammer or the Smithsonian’s diorama camp. Here are a few of their creations!




After lunch, we broke out the dice for two tables of D&D:

Our adventure for the camp centered around an ancient ruin, evidently a bunker built against unknown dark forces. The adventurers split into two groups, one to explore each of the entrances to the ruin, and made their foray down into the caverns.

On the Western side, Ancalagon, Wilson, James Hunter, Silas, and Flint explored an ancient High Elven fortress, complete with golem guardians, moon-glow swords, and a labyrinth full of wily constructs.

On the Eastern side, Dynn, Kuro Hirosana, Hachiman Kurai, Akida, and Happy fought smaller clay soldiers armed with silvered weapons (elven archers and dwarven hammerers), then slogged through a room of giant elven priests. Both groups found ghosts of elven leaders sitting at locked doors, but needed keys or combinations from the other side to get through.

On our second day, we put the power in the hands of our players, and helped them design and run their own one room dungeons. The variety was astounding, from cerebral puzzle rooms and escapes from captivity by giant frogs, to a classic toe-to-toe with wicked demons. Here are a few of the maps they used:



Finally, we went back to our staff-led D&D tables for a second foray into the tombs that had perplexed us the day before:

Each group returned to the same side as before, leaving the Western team to grind through a dungeon of mirror-ghosts and endless hallways while the Eastern team played around with an ancient polyhedral system of arcane purpose. Eventually, the Western team discovered an ancient beast of slime and shadow lurking in the joint depths of the bunker. They defeated it single-handedly while their compatriots explored the polyhedral system further.

It seems that the wretched abomination had beset the elves and dwarves hidden within as part of the giant's ancient conquest of the world. Exactly what this means for the recent resurgence of the foul creatures remains to be seen...

What is the Guild of Heroes? When can I play?

The Guild of Heroes is a group of adventurers aged 10 to 15 who join us regularly for our ongoing campaign of the Dungeons & Dragons tabletop roleplaying game. They go on quests to defend their homeland (the Isles of Niln) and protect those who cannot protect themselves through their fantasy realm.

As the Guild faces new challenges at home on Niln, how will they manage the abominations from below and the other arcane threats that plague the world? There's only one way to find out! Sign up now for next month's Guild of Heroes adventures now (or hop on the waitlist, once we fill up) for Saturday Morning, November 17th or Saturday Afternoon, November 17th. We hope to see you there!

Sunday, October 28, 2018

What's New at Labyrinth: 10/27/18

What's New at Labyrinth: 10/27/18
Halloween is almost here! Celebrate the spooky nights and check out some of our new arrivals: 

Everdell
Everdell is a beautiful game of city building and prosperity. In the lovely valley of Everdell a thriving civilization of woodland creatures has decided that it's time to expand. Each player heads up a construction crew, building their cities and competing to see who can make the grandest home before the snow falls. Players start with limited resources and workers, slowly but surely ramping up the complexity as they develop. With beautiful art, elegant pieces, and a 3D tree that's assembled as the game goes on, Everdell is a game you just can't miss!

Piepmatz
Continuing the theme of "games with breathtaking art", Piepmatz is a game of set collection and songbirds. The game centers around several "perches" where players can play their bird cards. Each bird has a unique ability that will interact with the other birds of their perch, producing seeds worth points. At the end of the game, players score based on seeds, mated pairs of birds, and species majorities. If you're looking for a medium-weight card game, Piepmatz is a great choice.

Legend of the Five Rings: Underhand of the Emperor 
The Scorpion are unlike any other Great Clan of Rokugan. Where the other Clans fight for glory, valuing their honor above their very lives, the Scorpion gladly discards honor for victory. Theirs is the realm of shadows and stealth, poisons and blackmail. Yet they still serve the Emperor. If the mighty Lion stands as the Emperor's Right Hand, and the shrewd Crane his Left, then the Scorpion, dishonorable as they may be, are his indispensable Underhand, serving his interests in the shadows. The Underhand of the Emperor Clan Pack brings the clever Scorpion into the limelight, forcing players of every Clan to either master intrigue, or be undone by sinister whispers.

Robit Riddle
Robit Riddle is a storybook game where the players set their course through a whimsical adventure in a mechanical world. Playing as robots, you navigate the dangerous junkyard wilds in search of your lost pets, the Robits. Each chapter in the book brings new challenges that players must solve as a group either with stealth, force, or unorthodox thinking. Success and failure both advance the story! Each new playthrough may uncover new paths and (if you master the game's mechanics) higher scores. A wonderful family game!

Calimala
Calimala is an economic game set in Florence during the Late Middle Ages. Players, as members of the linen-making Calimala guild, compete to produce and deliver beautiful cloth to various building projects throughout the city. Manage your workers efficiently as variable scoring conditions keep the competition fresh across games and hidden objectives keep players guessing. Complete the most prestigious projects and bolster your influence with the City Council to win! 

New D&D Miniatures!



Over in our RPG section, the wall of minis has exploded with more than 44 new models! From the tiny gnomes to the mighty T-Rex, we've got new miniatures for every party imaginable. Stock up on spooky skeletons, horrible hags, and gruesome ghouls in time for your Halloween adventure. 

Earth-Tone Dry-Erase Dungeon Tiles
We've also gotten in new jigsaw dry-erase Dungeon Tiles, now in earth tones for a classic parchment look. These boards feature a one-inch movement grid and snap together to easily reveal new rooms. These tiles are hugely convenient for any GM looking to put together some dungeons in time for game night. Give them a try!

Double Down
Double Down is a card game of mathematics and risk, originally published as Lobo 77. Players continually add to a running total in the center, losing points for creating multiplies of 11 or taking the total over 77. It's a quick and fun game for up to 8 players. 

Take5 &Take A Number
Finally, we have a 2-in-1 collection of classic card games. Take 5 sees players attempting to lay out their hands in sequence, to get themselves the lowest score--but careless play will leave you stuck taking 5 cards! Take a Number builds on the experience, with more complex rules for advanced players.


That's all for this week. Check back next week for more What's New at Labyrinth!

Saturday, October 20, 2018

What's New at Labyrinth: 10/20/18

What's New at Labyrinth: 10/20/18
The Puzzle Hunt has come to its glorious conclusion, but don't despair: New items keep rolling in! Check it out!
Orbis
Orbis is a brand new game of divine construction and competition. Taking on the roles of gods in a ethereal void, the players must secure their spot at the top of the pantheon by competing for  worshipers. What do these worshipers demand? Land! Draft tiles and use them to assemble beautiful new homes to house your faithful. A crafty and strategic player will be able to declare themself the Head Honcho of Heaven.

Kero

Kero is a fascinating new game for 2, set in the desolate future of 2471. Kerosene (the titular "Kero") is more valuable than gold, and is used to fuel your convoys as you rove the wastes in search of supplies. Kero is a self-limited real-time game: Each round, you can spend your precious fuel in order to roll dice. You may re-roll any number of times as long as the timer is running, but beware: Run yourself out of gas and you'll face ruin! Only one clan can be proclaimed the Baddest Of Them All.

Koi 
Koi is a game of considered movement and decoration. You play as the titular fish, gracefully swimming through your pond, competing for the delicious morsels that float around. Each turn, players place cards dictating how they will move, and then add features to the pond. Lilypads will attract delicious dragonflies, decorative stones will block a rival's path, and cherry blossoms will send out ripples and scatter prey--ideally, towards you! As the pond matures, your growth will depend on your speed and wisdom. Don't go hungry!

Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is a hilarious, fascinating mash-up between two excellent games. With the intricate tile-laying architecture of Castles of Mad King Ludwig married to the cooperative competition  of Between Two Cities, the result is something you have to see to believe. Players will draft tiles containing rooms and features, each with their own effects and scoring rules, and then use them to build two castles, one in cooperation with the player to the right and one in cooperation with the player to your left. Your final score will be the lower of the two cities, so balance is key! 

 Bluebeard's Bride


Bluebeard's Bride is a horror RPG of dark beauty and exploration. It's set within the grim, familiar story of Bluebeard: A beautiful young woman marries a powerful, ugly man, and goes off to live with him in his house. When she disobeys him to investigate a locked chamber, she finds the bodies of his previous wives. Bluebeard's Wives, which uses the narrative Powered by the Apocalypse system, has players assume aspects of this young bride's psyche as they explore and define the twisted halls of the manor. What fate awaits her, on the far side of the final door? It's for you to find out.

 Overlight: The Skyborn Order & Deluxe Spirit Dice Set
The brand-new kaleidoscope fantasy RPG, Overlight, continues its roll-out with two new items. The Skyborn Order and Its Enemies is a setting sourcebook, providing new allies and enemies for players to deal with, and the Deluxe Spirit Dice Set includes seven oversize, translucent four-sided-dice. Each of them come in a color of the Overlight's spectrum, with a symbol representing the associated Virtue. A colorful way to enhance your new game!


Clank! Expeditions: Gold and Silk
If your appetite for risk and wealth (and deck-building games) is truly bottomless, then Clank! Gold and Silk is not one to miss. A double-sided expansion for Clank!, Gold and Silk adds two brand-new dungeons to delve into and escape. Brave the monster-infested Dwarven Mine for unclaimed gold, or plunder the silken wealth of the Spider Queen. Excellent for fans of  Clank!.

Starfinder: Alien Archive 2 
Everyone knows that the monster manuals are the best books when it comes to RPGs. Rules are all very well and good, but the real fun is looking at all the horrible beasties you've got to fight. Starfinder understands this, and has given us Alien Archive 2, chock-full of weird, terrifying, and wonderful monsters to meet and kill in the high-fantasy future of Starfinder. From data-eating vermin to ship-eating void worms, there's something in here for any kind of adventure.

King of Tokyo: Anubis 
In their titanic brawls over the city, the monsters of King of Tokyo and King of New York have blundered through a museum, smashing a sarcophagus and incurring the wrath of Anubis, God of the Dead! This expansion to both games adds Anubis as a monster and allows him to sling curses as he battles. It also adds the new Fate die, which will add a spooky new element to your rolls and can be used with or without Anubis himself.

Isle of Skye: Druids 
To be a successful ruler, strength and cunning alone are not enough. You must gain the approval of the wise among your people in order to flourish. Isle of Skye: Druids expands the base game with a new "Dolmen" board of lands which grant mystic powers to those that claim them. Earn the allegiance of the Druids, and your victory is assured. 

Yu-Gi-Oh!: Legendary Hero Decks
Finally, we have our new set of Yu-Gi-Oh!: the Legendary Hero Deck box. Containing 3 playable decks, each containing powerful Aesir monsters. These decks are an excellent way for new players to get into the game or for veterans to enhance their collection. 

And that's all for this week. Tune in next week for more What's New at Labyrinth!





Saturday, October 13, 2018

What's New at Labyrinth: 10/12/18

What's New at Labyrinth: 10/12/18
Hello again, everyone. Are you all enjoying our second summer in October? We've gotten in some interesting new picks, so while you're working on the Puzzle Hunt, take a peek at these:

Cryptid
Cryptid is a game of deception and subterfuge in the field of crypto-zoology, where players hunt for the scientific glory of discovering legendary species like Bigfoot. Each player holds a few precious clues to the location of your quarry, obtained after long years of study. No one has enough information to find it alone, so cooperation is necessary. Share too much, though, and you'll find yourself crowded out on the historical record! Balance competition with cooperation and come out ahead in Cryptid. 

War Chest
War Chest is a brand-new strategy game of unit drafting and considered movement. Played either 1-on-1 or 2-on-2, players will compete for critical strong points on the board. At the start of the game, each player draws 3 card corresponding to different units--these will form your army. Players will draft three of these units from a bag each round, forcing you to adapt your strategy to circumstance. Claim 5 strongholds to win.

Petrichor
Petrichor is a game of cruel cloud competition. In the world of Petrichor, a cloud's status is tied to how many crops it has watered to harvest. To become the preeminent cloud, it takes careful strategy and politics! Each round, players will vote on weather events, growing small clouds into thunderheads, dropping rain, and many more options. As the turns roll by, crops will grow and then get harvested, granting points to the majority shareholder in that field. Guard your holdings carefully and read the room--winning votes also grants victory points! A simple premise creates a detailed, dynamic game of strategy that shouldn't be missed. 

Game of Thrones LCG: In Daznak's Pit
Fire and shadow dance a deadly waltz In Daznak's Pit. The fifth Chapter Pack in the Shadows cycle, the deadly plots in both Westeros and Essos begin to reach their grim climaxes. The Shadow keyword continues to feature prominently, allowing you to lay cards face-down, setting plots and plans to cripple your opponent when the time is right. But, when subtlety and shadows fail, raw power prevails. Drogon, the largest of the reborn dragons, returns to the game for the first time since Core, and he is a hatchling no longer. With six strength and a brutal ability that allows him to kill your opponent's heroes, it doesn't pay to trifle with dragons. 

Arkham Horror LCG: The Depths of Yoth
You have arrived at the roof of Hell. Throughout the Forgotten Age cycle, you have sought to set right the terrible wrongs you unwittingly committed when you unearthed an ancient Aztec city, forgotten to time. To save the world from the madness you let loose, you entered the caverns beneath the earth, and now descend, ever-downward, each new gallery and pit a new layer of antiquity, and infested with beasts and foes. Welcome...to The Depths of Yoth.


Legend of the Five Rings Roleplaying
You've visited Rokugan with a commander's view in the Legend of the Five Rings LCG. Now, experience it yourself in the Legend of the Five Rings Roleplaying Game. A classic from the 90s, Fantasy Flight has resurrected L5R Roleplay with a modified version of their Genesys Roleplaying System, inheriting elements of the classic game and blending them seamlessly with the new, streamlined mechanics. Whether you're a LCG player looking to get deeper into your favorite setting, or an RPG enthusiast new to Rokugan, this book is an excellent pickup.

 Pocket Mars
If you crave a game of dynamism and strategy, but also don't feel like spending 4 hours to learn and play it, Pocket Mars is for you. A card game where players compete to settle the most colonists on Mars, the game consists of a few relatively simple actions that produce a plethora of possibilities. For high-quality gameplay at pocket speeds, look no further than Pocket Mars.

 Exit: The Mysterious Museum
Exit: The Mysterious Museum is the latest entry in the wildly popular Exit series. While exploring a museum gallery in Florence, you idly wander away from your tour group, only to find yourself trapped in a mysterious labyrinth of exhibitions and puzzles. Can you escape this bizarre trap, or will you wander the museum forever? Exit games are single-use escape room puzzles, where the players need to use every piece of the game to figure their way out. Expect to need to tear out pages, poke holes in cards, cut up the box, and more if you want to win! A wonderful evening activity for yourself, or a whole party.   

Tachyon Squadron
In the tiny star system of Draconis, disaster looms. The mighty Dominion of Unity is encroaching and demands submission everyone in its path. Piracy and anarchy chokes the shipping lanes, crippling attempts to organize a coherent resistance. The system needs heroes in this time of need. Enter... the TACHYON SQUADRON. An elite volunteer force of crack pilots and daredevels, Tachyon Squadron will take up the fight of freedom and resistance, bringing hope to the hopeless and fear to the fearful. Tachyon Squadron is a setting for Fate Core, taking the system's dramatic flair and specializing it for starship dogfights. If you wanna be a wise-cracking space ace, look no further than Tachyon Squadron.

Micropolis
In Micropolis, the small inherit the Earth--then fight over it! Each player controls a colony of ants competing for resources and building their anthills. Each turn, players draft new tiles to add to their hill, each with unique abilities and powers. With a wide array of options, many different playstyles are possible. Will you focus on Queens and Architects and construct a glorious anthill, or Nannies and Soldiers, overwhelming your foes with your army? The choice is yours in Micropolis.


And that's all from this week. Tune in next week for more What's New at Labyrinth!