Saturday, December 29, 2018

Guild of Heroes Report for 12/26-12/28/18

Guild of Heroes Adventures
Winter Holiday 2018

Blizzards and solstice festivals weren't enough to keep the Guild from fighting evil - here are some of the monsters they defeated this month!

12/26 - The Abominable Cheesemonger with Dungeon Master Matt

Due to a serious dearth of cheese in the Guild headquarters, our noble adventurers made their way to the village of Klast to seek out Beldvan Bronzefrost, the finest Cheesemonger in all Niln. Upon arriving, they learned that Beldvan was seemingly the only person in the country with a supply of milk due to a bovine plague spreading across the country. The adventurers dug deeper and discovered a conspiracy: a group of friends appeared to have started the plague and were profiting off of their cheese monopoly.
The players incapacitated the nefarious cheesemonger, stole his ill-gotten stocks, and escaped successfully to return the goods to the guild. Unfortunately, his friends remained in Klast to continue their operation - and the Guild may have to return some day to bring justice down upon them.

12/26 - Winter's Flame with Dungeon Master Yoni

The party was enjoying some well-deserved time off at Port Eismeldt in the Frozen Reach. Known for its grand Midwinter celebration, the secluded town was decked out in full splendor for the annual carnival. The adventurers heard rumors of thefts occurring around town; someone had been stealing the magically-warming Pembelon fruits that are a central part of the festivities. They investigated these rumors, but did not find a clear culprit. They also spent some time enjoying the various carnival games.

During the ceremony at sundown, a giant explosion destroyed the stage! As the townsfolk fled to safety, a galeb duhr emerged from the smoldering pit and attacked the party. During the commotion, animated lumps of coal were grabbing pembelon fruits from the nearby tents and dragging them into the pit. The adventurers eventually defeated the galeb duhr, which introduced itself as Slab, and explained that it was trying to save its friend, a small fire snake, using the pembelons.

Slab had been summoned long ago using a freezing gem, which remained embedded in the rock of his body. The adventurers realized that the latent cold magic was in fact harming the fire snake. Working together, the party jammed their various weapons in around the edges of the freezing gem and tried to pry it out of Slab’s chest. When that failed, they asked Slab to punch himself repeatedly, shattering the gem. They replaced it with a set of smaller fire gems and fused them using a fire bolt spell, giving Slab a new tether to the material plane and saving his friend the fire snake.

12/27 - Duanmer Dwarves and Bjorn the Xorn with Dungeon Master Camilla

Four heroes of the guild heeded the call of the Duanmer, a dwarven clan living deep within the mountains of the island. Some corruption had entered the underground river that gave them water, and the party sent to investigate had not returned. Note, Dynn, Jeff, and a young trainee named Riesa ventured off into the caves to investigate. They quickly identified a greenish-silver acid in the water and traced it to the old Duman Mine.

Within, they found a horrific scene. The few dwarves who had been left here centuries before were evidenced only by acid-burned skeletons and ominous journal entries. After defeating a few of the caustic creatures that seemed to have attacked the cohort, they found signs of another visitor: a three-legged, three-eyed, three-armed, metal-eating Xorn named Bjorn. With his help digesting a gate that impeded their way, they ventured further, eventually finding the source of the acrid onslaught. With the help of some Paint of Buoyancy and judicious use of an anti-acid healing salve they were able to finally remove the entirety of the contagion.

12/27 - Drekek's Devious DIY Dungeon with Dungeon Master Matt

The Guild received a tip about a dungeon holding vast treasure in the mountains of Kijiji’s reach, but the message (and generous notification) struck the Guildmasters as suspicious. They sent a party of mostly new recruits to scout out the dungeon, and it quickly became obvious that the whole place was a trap. Signs lured our heroes inside, where numerous shoddy traps and suspiciously poorly-built automata awaited them.
The heroes bested many devious traps, with Paelius surviving three separate brushes with death and the party being repeatedly bamboozled. At long last, they defeated the (komodo) dragon left to guard the treasure - and discovered that the dungeon had been constructed by an apprentice necromancer, Drekek, practicing to build her own dungeons and lure in unsuspecting heroes. They slew the apprentice and just barely got away, escaping to return to the Guild victorious.

12/28 - Dead of Winter with Dungeon Master Camilla

In the midst of a heavy winter storm came a haggard rider. 'The Guild must save the town of Homlet', he begged, crying of ice monsters and fell demons beneath the snow. Six seasoned adventurers set out, spellbooks and weapons in tow. Their numbers included three clerics: Happy, Jim (formerly known as Percival), and Drawfinistination; Euoyi the ranger; Jeff the barbarian; and Zealous the wizard. Before they even reached the town they were beset by skeletons in great number, swarming at the party from snowdrifts.

Using the Mobile Scorpion (a small ballista) from the Guild, they pushed through a series of combats deeper into the small village. They sought refuge in a small cottage, barricading the sundered doorway with stones from a hut that fell to one of the gargantuan bolts. Woken by an undead guard captain and the skeletal hordes she seemed to command, Jeff elected to face her in single combat. As they clashed, his companions burned through the hordes of oncoming skeletons, and Happy wrestled with the bone-winged bats that met him in the air. It wasn’t long before the undead had fallen to the party, and the wounded, freezing villagers spilled out of the sanctuary of the town’s chapel.

12/28 - The Mouth of Grolantor with Dungeon Master Ben

The Guild received a cryptic warning: “The Empire moves against you. Beware the Mouth of Grolantor.” With no other leads to follow, the party set out for Fort Kraos to confront the Imperial Garrison there. On the way, they stopped in Nilneer, the large port town across the strait from the fort. There they quickly uncovered a sinister Imperial conspiracy centered around the town’s winter festival.

The Empire had smuggled a starved hill giant, the Mouth of Grolantor, into the center of the festival. They planned to unleash the beast on the townsfolk and blame the Guild for the carnage. Only through the thorough investigating of Ara and Nova, the selfless sacrifice of Dynn, the bold distraction of Big Bob Bushybeard, and the skillful archery of Shadow was the party able to subdue the monster before it wreaked total destruction. Still, the influence of the Empire is strong and the party was not able to fully absolve the Guild of blame.

Monday, December 3, 2018

What's New at Labyrinth: 12/2/18

What's New at Labyrinth: 12/2/18
Hi guys! Madness has engulfed the store and all is in flux. Despite the holiday maelstrom, though, we've still gotten new stuff in, which means we have to tell you about it! Take a look:

Azul: Stained Glass of Sintra
Azul: Stained Glass of Sintra is the sequel to Azul, this year's Spiel de Jahres winner and a best-seller in the store. Sintra lives up to is predecessor with elegant art, beautiful and high-quality components, and complex gameplay. This time, as the title suggests, players are building stained-glass windows out of gemlike, transparent panels. With reversible game boards and way more pieces, this game is more elaborate than its predecessor, and is thus an excellent game for players who've played Azul to death and want to advance to something more complex. 

Architects of the West Kingdom
Architects of the West Kingdom is the first game in the new West Kingdom trilogy, successor to the popular North Sea series. Set in the historical Carolingian Kingdom, the players act as architects working for wealth, fame and glory. You can dedicate yourself to the Archbishop and his mighty Cathedral or strike out on your own private constructions. Along the way, you'll face moral choices: a little corruption here and there can fatten your pockets and grease your projects, but too much and your virtue will be compromised, losing you points at the end of the game. Deploy your workers with care and claim your place as the kingdom's preeminent architect.  

In the legendary time of Camelot, King Arthur seeks a noble and worthy successor to his throne. For this purpose, he turns to his mentor and most trusted adviser, Merlin, to judge the worthiness of his loyal knights. In Merlin, players act as these knights, competing to prove themselves worthy of the crown. Vanquish barbarians, build manors, and grow your influence beneath the watchful eyes of Merlin in this considered and strategic game. The greatest knight will inherit the crown!

Treasure Island 
Treasure Island is a story-driven game of one against all. Set in the world of Robert Luis Stevenson's definitive classic of the same name, one player takes on the role of Long John Silver, currently the captive of his mutinous crew (the other players). He must attempt to bluff, misdirect, and deceive his captors as they attempt to drag out the truth of his hidden treasure. If you can keep your treasure safe long enough, Long John Silver makes his escape and goes for the treasure himself! In a deadly game of bluff and wits, who will prove the superior pirate?

Warhammer Quest: Blackstone Fortress
Step into the grim darkness of the 41st Millennium with Blackstone Fortress. In the blackness of space, amidst a vast graveyard of dead and floating ships, floats the dreaded Blackstone Fortress, a vast and ancient alien space station of unknown purpose and incredible technology. For eons, it has sat empty and silent, but now the races of the galaxy have sent adventurers to delve into its depths for powerful technology and secrets. Blackstone Fortress is a cooperative, miniature-based dungeon-delving game set in the dark future of Warhammer 40k. The game can be played solo, or with up to 4 players--including someone playing as the monsters! With gorgeous, detailed miniatures and a rich ruleset, this is a game no fan of tactical combat can miss.

Holding On: The Troubled Life of Billy Kerr
Holding On is a story-driven game that's not for the weak of heart. The game centers around Billy Kerr, a sixty-year-old who's dying after a massive heart attack. The players are the nurses caring for him in his last days, fending off the end as long as you can. As you do, you must earn Billy's trust, and slowly piece together the troubled story of his life. Can you help him resolve the three regrets that bind him here? The Troubled Life of Billy Kerr is a game that grapples with the concepts of death and regret, and as such, is intended for people looking for a deeply emotional experience.

Heimlich & Co.
Heimlich & Co is a game of hidden movement and deduction. In the crowded streets of a bustling city, spies hide among the throngs of civilians. Players act as spies, gathering intel as they move around, but every turn they will move many, many meeples. As players investigate , they must try and deduce each others identities while concealing their own. This game is excellent for any group of canny players.

Catan Histories: Rise of the Inkas 
Rise of the Inkas is the newest stand-alone module for the earth-shakingly popular Catan series. Set during the era when the Incas rose from disparate mountain tribes to an advanced empire, players will find the game updated to the scenario. Fish, cocoa, and feathers form new economic staples, and settlements can be overgrown and reclaimed by the wilderness, granting opportunities for opponents to uncover and steal them.

Terraforming Mars: Colonies 
Colonies is another expansion to the space-settlement game Terraforming Mars. The race for space expands beyond the inner system, as your corporations seek every advantage in the race to make the Red Planet a new home for humanity. Build settlements in Jovian space and use the resources generated to improve your work on Mars. This expansion has been hotly anticipated, so grab it while supplies last!

You Think You Know Me
You Think You Know Me is a playful party game, a perfect icebreaker for any event. Do you know your coworker's favorite podcast? How about your brother's favorite song? You Think You Know Me will put your interpersonal knowledge to the test!

Escape from the Hidden Castle
Escape from the Hidden Castle is a classic roll-and-move with a strategic twist. Players have been trapped in a hidden, haunted castle, and are pursued by a phantom. Roll your dice and make use of the castle's winding corridors and hiding spaces to stay out of his grasp! The player who survives with the least fear wins. 

Trellis is a game of blooms and beauty, where even helping your opponent can be to your advantage. In this garden, players construct winding vines and make them bloom with color-coded flower meeples. Placement of flowers next to unclaimed vines can cause cascades of blooms, filling the board with sudden color. Absolutely a game for anyone who likes beautiful things.

D&D Dungeon Mayhem
Finally, Dungeon Mayhem is a new D&D spin-off card game where your adventurers scrap it out for the biggest share of treasure. The base game contains a deck for a barbarian, a wizard, a rogue and a paladin. Sling spells and chuck weapons to come out on top of a pile of gold!

And that's all for this week. Check back in next week for more What's New at Labyrinth!