Friday, April 26, 2019

What's New at Labyrinth: 4/26/29

What's New at Labyrinth: 4/26/29
Welcome back, everyone. This weekend is going to be crazy with our Magic prerelease, but don't miss out on all these sweet new games!

Planets is a brand new world-building game where players each assemble their very own planet. Rather than a board, each player is handed a magnetic dodecahedron: their "planet core". Throughout the game, players attach continental plates to the core, adding mountains, oceans, deserts, forests, and more. Each new feature adds potential habitats for a wide variety of flora and fauna. The player who has the greatest biodiversity by the end of the game wins!

Tiny Towns
Deep in the woods, in hidden, sheltered clearings, the tiny animals of the forest have banded together to raise a society of their own, far from the prying eyes and lumbering feet of us larger folk. Tiny Towns is a hotly anticipated new city building game about making the most of meager space. Players must scrounge resources to build their town, but chose carefully--every empty space at the end of the game elicits a penalty! 

Noctiluca is a colorful game of dice collection. Players are divers competing to collect the phosphorescent noctiluca, mysterious aquatic creatures rumored to have restorative powers. These are represented by translucent dice, scattered through different pools. Careful drafting is required to assemble sets of different colors. Can you arrange these beautiful creatures to win?

Legend of the Five Rings: Masters of the Court 
In the Emerald Empire, the Crane Clan serve as the Emperor's elegant and deadly left hand. Political masterminds and fashion trendsetters, many resent and envy the Cranes for their beauty and their high-handed use of power. But with the deadliest duelists in Rokugan, one would be wise to watch their tongue around the Crane. Now, these political masterminds can lend their wise council to your cause with Masters of the Court, the new Legend of the Five Rings LCG Clan Pack. 

Microbrew is a brand new, award-winning two player game about (you guessed it) brewing beer! The game is a blend of a worker placement and a puzzle game. Players will assign their workers to mash, brew, bottle, sell their product, and more. Unlike normal worker placements, workers can be placed at the same station together. Only with a deliberate action can another worker be ejected from a spot--but use this wisely, as the owner will be able to reassign that worker immediately! While your workers toil over the production, players also have to puzzle out the recipes in their kettle! Perfectly tuning a recipe to a customer will earn their loyalty, but is it worth the expense? A really cool new game in a compact tin.

And that's all for this week. Come back next week for more What's New at Labyrinth!

Friday, April 19, 2019

What's New at Labyrinth: 4/19/19

What's New at Labyrinth: 4/19/19
Another week has come and gone, with a new slew of arrivals!

In the dark jungles of the Indian subcontinent, where civilization has grown around and among the trees for millennia, two temples to the gods stand ancient and proud. Now, you, arrogant and young, seek to plunder these temples and best your rival. Nagaraja is a two-player game of strategy and chance where you play as tomb robbers, attempting to steal the treasures of the ancient temple and beat the other to the punch. Each player will explore their own temple, trying to avoid curses and claim treasure, while using cards to interfere with their opponent. Stylish, cinematic, and with plenty of ways to mess with each other, Nagaraja is an excellent addition to any two-player collection.

Gunkimono is a tile-laying strategy game set in the Japanese Warring States era. Players control the rival feudal lords struggling for power, arranging their armies against each other. Players will place tiles representing armies on the board, forming a web of power and influence. Armies give you victory points, but you can also spend them to reinforce your strongholds. A balance of boldness and strategic is required to win. Quick to learn and with a playtime of about an hour, it's an excellent strategy game for people looking to start out or want a faster game.

Welcome To: Your Perfect Home 
Welcome To is a very popular take on the roll-and-write genre, returning to Labyrinth after a few months of absence. Players work as real estate developers, building the ideal neighborhood. The twist on the roll-and-write formula comes in the cards: Welcome To has no dice! Instead, one flips over cards that represent different buildings and fills in their block. The most valuable property wins!

Cabo is a card game about math and hidden information. Each player has 4 cards. 

Sushi Roll 

Power Grid: Deluxe 



The Lord of the Rings: Journeys in Middle-Earth 


New Thinking Putty!

Friday, April 12, 2019

What's New At Labyrinth: 4/12/19

What's New At Labyrinth: 4/12/19
Hey there, folks! Pollen has descended upon our city in force. Whether you're hiding from allergies, the rain, or just boredom, we've gotten some new items that might pique your interest!

Dungeons & Dragons: Stranger Things Starter Set
For fans of the hit show Stranger Things, there's now a Starter Set for you! If you've ever wanted to get yourself or a friend into Dungeons and Dragons, this is a perfect way to get started. Play through Mike Wheeler's own original campaign against the terrifying Demogorgon. A great gift for any starting GM or fan or the series! 

Magic the Gathering: New Challenger Decks
We've gotten in the newest spread of Challenger Decks! These pre-constructed decks imitate some of the most powerful and popular archetypes in Standard, and are intended to be competitive out-of-the-box in Friday Night Magic. These decks are also incredible value for the cards inside, so don't expect them to stick around! Grab your copy while supplies last!

Legend of the Five Rings: Warriors of the Wind & Across the Burning Sands 
Legend of the Five Rings returns with a new Clan Pack focused on the wildest of Rokugan's warriors: the Unicorn clan. Dancing on the edges of Rokugan territory and society, the Unicorn walk a fine edge, often scorned amongst polite society as "barbarians". But these horsemen are the finest riders in the Empire, and now you can claim their strength as your own. Also arrived is a new short story, Across the Burning Sands, which tells the story of the young Unicorn heir, torn between two worlds. The book comes with some unique cards, so don't miss out!

Returning after some time away is staff and store favorite Vye. Fight for control of an expanding and beautiful continent that you form by playing cards, representing the land. Steal control and fortify your territories, because the largest continuous empire wins! And don't miss out: Vye has finished its print run and doesn't have a publisher, so for the foreseeable future what we have is all that's left. 

Blokus Duo
Blokus Duo is back!  With a smaller board built for head-to-head duels, this box condenses the spacial strategy of Blokus into a two-player experience. As an avid Blokus fan, I strongly recommend it! 

Silicon Valley Start Ups 
In the wild world of Silicon Valley, companies are born and fortunes are made on harebrained ideas and shoestring budgets. In Start Ups, players are given a set of cards: A company name (following Mad Libs rules, example: "Wax+A Body Part"), an industry, targeted customers, and a wacky trend. Players must assemble a compelling or at least amusing startup pitch and then pitch it to the rounds judge, who will award precious venture capital to their favorite idea! A hilarious party game. 

Uno: Unocorns
Lastly we have a wacky new variant on Uno: Unocorns. It's the same card game you grew up loving, but with unicorn-based art and the new Narwhal rule: Players play with a card stuck to their forehead. Guessing the color is necessary to win. 

That's all we have for this week. Tune in next week for more What's New at Labyrinth!

Saturday, April 6, 2019

Guild of Heroes Camp Report - April 4-5th, 2019

The Sack of Thaldoon

Guild of Heroes Holiday Camp April 4-5th, 2019

The City of Thaldoon
On a chilly spring morning, just two weeks after their fateful first meeting with the Giant Army’s General, Alazar, the Guild received a dire message: Thaldoon was under attack, with Alazar’s forces sailing north to take the city. The guild set out in force, leaving behind only a skeleton crew at Fort Stonespur, to take on their new foe and rescue the city they had saved so many times.

Led by Commander Divek of the Guild, our force of heroes rushed north with all speed to intervene on behalf of the city. On their arrival, they found a massive, lumbering frost giant leading forces of indentured humans and dwarves, as well as three vast barges sailing in from the harbor. The Guild swiftly set to action, making a beeline for the guard barracks in city center. On arrival, they found that Helthra, mayor of Thaldoon, was missing, along with many of the noble politicians who lead the city.

The party split off into two groups, one heading north to Hightower and Helthra’s keep while the other set about building defenses and keeping the crowds in check.

Hightower shrouded in darkness
At Hightower, Silas, Falcor, Jack Pinkus, Wilson, and Malifesium sought out the city’s leaders, only to find them imprisoned by their own guards and ignorant to the incoming forces. As soon as the plot was revealed, the keep was plunged into sudden darkness as some traitor among the nobility sought to keep them locked away from the city.

Downtown, Aineas, Note, Coren Alta, Akida, Ymir, and Ancalagon the Black set to work preparing for the invaders and keeping the populace calm. As the frost giant approached from the west, illusory fire began to spread across the peaceful farming district of Wemble outside the city, and the eastern wall at Stoneshade was assailed by tunneling soldiers attempting to collapse the fortification. Akida took command of the city forces, left without a leader by the grim and shadowed aura locking the government in the keep, as Note went down to the Agora to organize the wizards of the Mage’s College.

Back in Hightower, the party went on a wild rampage through the shadowed keep, murdering a nobleman, killing a possessed servant, and burning down Helthra's library for fun. They only coincidentally managed to break the curse on the castle, but in doing so frightened and angered Helthra and her nobles so deeply that they defected to Alazar's forces as soon as the party left them.

Thaldoon ablaze
As night fell, the army began its assault in earnest, setting fire to the docks as Coren Alta and his Dwarven brigade fired cannonballs and ballista bolts out into the approaching fleet.

After a long and horrific battle, the city was thoroughly sacked and Akida and Coren Alta were taken captive by the empire. The rest of the Guild escaped, escorting the people of Thaldoon to safety through the sewers.

Camp Activities

On Thursday morning, we kicked off camp talking about cities and adventures that happen in them. We discussed what makes cities special, what sorts of encounters happen in cities in the books and movies they love, and eventually had them design their own city encounters to get familiar with their options. It was many of our campers' first times running games of D&D, and they had a blast! We had a handful of heists, more than one set of evil cultists, and adventures set everywhere from fantasy trains to the ruins of an ancient stronghold.

On Friday morning, we took design a step further and had the campers put together their own district in a fictional city. They planned marketplaces and cultist lairs, castles and town squares, and then re-ran their adventures from the day before using their new settings.

Thank you all for coming out to Guild of Heroes school break camp - maybe you can join us for the Guild's upcoming adventures!

How will Alazar's reign of terror be stopped? Where will the Guild go, now that their home base at Fort Stonespur has been destroyed? Find out with us in the coming weeks and months with the Guild of Heroes! Our April events are full up already, but registration for May 12th's session will go live at the start of the April event, at 10am on April 14th.

PLEASE NOTE: Due to the number of events we're running in May, our Guild of Heroes events for the month will be spread out across the month rather than the morning and afternoon of one day. Even if you don't get in on May 12th, you'll be able to sign up for the session on May 25th when the May 12th session ends!

Friday, April 5, 2019

What's New at Labyrinth: 4/5/19

What's New at Labyrinth: 4/5/19
A new week means new arrivals here at Labyrinth! We'll lead off with one of the biggest arrivals of the week:

Waterdeep: Dungeon of the Mad Mage
In the legendary city of Waterdeep there stands a storied tavern: The Yawning Portal, so named for a gaping pit in the center of the common room. At the bottom of this crumbling well lies a haunted labyrinth--the Dungeon of Halaster Blackstaff, legendary Mad Mage. Dungeon of the Mad Mage sets you in the boots of the brave (or foolhardy) adventurers seeking fortune and glory in this black pit. With modular encounters and incredible depth of tactics, Dungeon of the Mad Mage captures the magic of D&D combat within a board-game format. Don't miss it!

One Night Ultimate Super Villains
The ever-popular One Night series has returned, with a brand new expansion: Supervillains! Play as courageous Heroes or the dastardly Villains, and ensnare each other in a web of intriguing? Will the Heroes be able to sniff out the villains in disguise? Or will they bamboozle the forces of good into making false accusations? With new roles and powers, this is a hilarious game to add to any collection.

Arkham Horror: The Wages of Sin 
Spectres circle and swoop in the haunted city of Arkham. The Wages of Sin is the second pack in The Circle Undone cycle, and dark powers have called a curtain of mist over the city. Each location you visit in The Wages of Sin has a chance of being flipped and turning to its Spectral side, bringing with it dangerous and draining encounters. Can you find your way through the fog?

Snail Sprint
Snail Sprint is a hilarious new Haba game where your slimey squirts race each other! Uniquely, the metal box is a part of the board--the snails are magnetic, and have to climb up the sides and over the top of the box to reach the finish line! Hilarious and innovative, a great game for starting gamers everywhere.

Dinosaur Island: Totally Liquid 
Dinosaur Island goes nautical in its first major expansion, Totally Liquid! This expansion adds a ton: Supplies for a fifth player, executive meeples that grant unique powers, blueprint modules that can guide your park construction for extra points, and board extensions. Most importantly, though, it adds a whole new slew of marine dinosaurs! Take to the prehistoric seas and make a killing in Totally Liquid.

Pokemon: Detective Pikachu! 
A new mini-set of Pokemon has been released, tying into the brand-new blockbuster, Detective Pikachu! With Case Files, Tins, and GX Boxes, the set adds new GX Pokemon, and a brand-new Pikachu: Detective Pikachu, of course! Dive into the world of Detective Pikachu with this new set!

That's all we have for this week. Check back in next week for more What's New at Labyrinth!